Crawling Hands Slayer Assignment 07

Slayer Guide

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Slayer - The Basics
Slayer Masters & Assignments
Slayer Creatures & Drops
Slayer Contracts
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Skill Mastery & Beyond
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Related Links
Bestiary
Melee Guide
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Ranged Guide
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Smoking Kills



 


Slayer - The Basics

Slayer is a members only skill which sees players assigned a specific amount of a certain monster to kill by a Slayer master. The monsters assigned vary depending on the Slayer master used but they can range from the humble spider right up to the mighty Nihil, Tormented demons and Glacors. As you advance your Slayer level new monsters are unlocked, some of them requiring special items to defeat. There are some monsters that can only be killed whilst on a Slayer task.

To start training Slayer, go to a Slayer master and ask for an assignment. They will assign you the task of killing a certain amount of monsters for them. If you are unhappy with or unable to complete your assignment you can either visit the master in Taverley who will give you something new free of charge but at the expense of your Slayer task streak. Alternatively you can use some of the points obtained from successfully completing consecutive tasks to cancel the assignment and ask for a new one (for more information on Slayer Points, click here).

Most Slayer assignments can be found in one of the several Slayer dungeons across Gielinor and the Chaos Tunnels are also home to many of the common assignments. In some cases it is possible to kill a monster related to the one you have been assigned, for example black dragon tasks can be completed by killing the King black dragon or the Queen black dragon. For skilled monster hunters this is often preferable due to the improved loot and greater challenge.

Slayer Aides

There are a number of items in the game that help with Slayer, many of them making it quicker to complete tasks or helping with drops.


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Slayer Masters & Assignments

Slayer masters are responsible for assigning players with monsters to kill, the higher your combat and Slayer levels the better masters you have access to. Note that some Slayer tasks require certain quests to be completed in order to access them. In addition to their standard assignments, each master has a Special Task which is unique to them and different to a normal task. These tasks tend to be more dangerous however successful completion of the task grants extra Slayer experience.

For more information about specific monsters or a group of monsters please refer to our Bestiary.

  • Banshees
  • Bats
  • Bears
  • Birds
  • Cave bugs
  • Cave slimes
  • Cows
  • Crawling hands
  • Desert lizards
  • Dogs
  • Dwarves
  • Gelatinous abomination
  • Ghosts
  • Goblins
  • Grotworms
  • Icefiends
  • Minotaurs
  • Monkeys
  • Pigs
  • Scorpions
  • Skeletons
  • Spiders
  • Trolls
  • Wolves
  • Zombies
Requirements: Level 3 Combat
Reward: 1,000 Slayer XP
Description: Kill all of the Slayer monsters within Turael's basement in a single trip.
Notes: Turael's basement is a square room filled with minotaurs (level 12), wolves (level 11 and level 14) and Goblins (level 5, level 11, and level 13). If you try to leave before you have killed all the monsters, Turael will warn you that your task will be forfeited if you leave.
  • Banshees
  • Bats
  • Bears
  • Catablepons
  • Cave crawlers
  • Cave slimes
  • Cockatrices
  • Crawling hands
  • Cyclopes
  • Desert lizards
  • Dogs
  • Flesh crawlers
  • Ghouls
  • Ghosts
  • Grotworms
  • Hill giants
  • Hobgoblins
  • Ice warriors
  • Kalphites
  • Mogres
  • Pyrefiends
  • Rockslugs
  • Skeletons
  • Vampyres
  • Wall beasts
  • Wolves
  • Zombies
Requirements: Level 40 Combat, level 20 Slayer and Nature Spirit completed.
Reward: 2,000 Slayer XP and 3 bonus Slayer points.
Description: Mazchna has heard about disturbances in the fairy rings around Canifis, and would like you to investigate each one and report back to him with your enchanted gem.
Notes: The three rings are at the Canifis mushroom patch (C K S), the Mort Myre swamp (B K R), and the Haunted Woods (A L Q). They can be found on the fairy ring map. At each ring, contact Mazchna, and partway through the conversation, you will be attacked by a ravenous version of the monsters in that area (a level 90 ravenous ghoul, a level 70 ravenous snail and a level 130 ravenous vampyre). You cannot use a slayer ring instead of an enchanted gem.
  • Aberrant spectres
  • Ankous
  • Banshees
  • Basilisks
  • Bloodvelds
  • Brine rats
  • Cockatrices
  • Crocodiles
  • Cyclopes
  • Dust devils
  • Earth warriors
  • Ghouls
  • Green dragons
  • Grotworms
  • Harpie bug swarms
  • Hill giants
  • Ice giants
  • Ice warriors
  • Infernal mages
  • Jellies
  • Jungle horrors
  • Killerwatts
  • Lesser demons
  • Mogres
  • Molanisks
  • Moss giants
  • Ogres
  • Otherworldly beings
  • Pyrefiends
  • Sea Snakes
  • Shades
  • Shadow warriors
  • Turoths
  • Vampyres
  • Werewolves
Edgeville Dungeon MapRequirements: Level 55 Combat, Level 40 Slayer, What Lies Below completed.
Reward: 4,000 Slayer XP and 10 bonus Slayer points.
Description: Bring Vannaka a perfect scale from a green dragon, a blue dragon, a red dragon and black dragon.
Notes: Both baby and adult versions of each dragon have a chance to drop the scales. Scales will drop only while the challenge is active; none will drop after completing the challenge, and any extras you may have collected will be destroyed once you complete the challenge.
  • Aberrant spectres
  • Banshees
  • Basilisks
  • Bloodvelds
  • Blue dragons
  • Brine rats
  • Bronze dragons
  • Cave crawlers
  • Cave horrors
  • Crawling hands
  • Dagannoths
  • Dust devils
  • Elves
  • Fever spiders
  • Fire giants
  • Fungal magi
  • Gargoyles
  • Grifolapines
  • Grifolaroo
  • Grotworms
  • Harpie bug swarms
  • Infernal mages
  • Jellies
  • Jungle horrors
  • Jungle strykewyrms
  • Kalphites
  • Kurasks
  • Lesser demons
  • Mutated zygomites
  • Shadow warriors
  • Trolls
  • Turoths
  • Vampyres
  • Warped tortoises
Zanaris MapRequirements: Level 40 Slayer and Lost City completed.
Reward: 10,000 Slayer XP and 25 bonus Slayer points.
Description: Assist Chaeldar with testing out her new experimental fungicide spray - kill 10Mutated zygomites and report back to her with the results.
Notes: Chaeldar gives you the experimental spray at the start of the challenge. You must use the spray on the zygomites once they reach low LP. The spray may either kill the zygomite, turn it green and fully heal it, or turn it red and cause it to grow stronger.
  • Aberrant spectres
  • Abyssal demons
  • Aquanites
  • Aviansie
  • Banshees
  • Basilisks
  • Black demons
  • Bloodvelds
  • Blue dragons
  • Cave crawlers
  • Cave horrors
  • Cres' Automatons
  • Dagannoths
  • Desert strykewyrms
  • Dust devils
  • Elves
  • Fire giants
  • Fungal magi
  • Gargoyles
  • Greater demons
  • Grifolapines
  • Grifolaroo
  • Grotworms
  • Hellhounds
  • Iron dragons
  • Jungle strykewyrms
  • Kalphites
  • Kurasks
  • Mutated jadinkos
  • Nechryaels
  • Red dragons
  • Scabarites
  • Spiritual mages
  • Spiritual warriors
  • Terror dogs
  • Trolls
  • Turoths
  • Vyrewatch
  • Warped tortoises
Requirements: Level 85 Combat, Level 57 Slayer, Smoking Kills completed.
Reward: 5,000 Slayer XP and 30 bonus Slayer points.
Description: Kill the Kalphite Queen.
Notes: Another player may help you kill the Queen, but you must inflict the majority of damage to complete the challenge. Please refer to our Kalphite Queen guide for more information on slaying this boss.
  • Aberrant spectres
  • Abyssal demons
  • Airut
  • Aquanites
  • Aviansie
  • Black demons
  • Black dragons
  • Bloodvelds
  • Celestial dragons
  • Cres' automatons
  • Dagannoths
  • Dark beasts
  • Desert strykewyrms
  • Dust devils
  • Fire giants
  • Fungal magi
  • Ganodermic creatures
  • Gargoyles
  • Goraks
  • Grifolapines
  • Grifolaroo
  • Greater demons
  • Grotworms
  • Hellhounds
  • Ice strykewyrms
  • Iron dragons
  • Jungle strykewyrms
  • Kalphites
  • Mithril dragons
  • Mutated jadinkos
  • Nechryaels
  • Order of Ascension members
  • Scabarites
  • Skeletal wyverns
  • Spiritual mages
  • Steel dragons
  • Suqahs
  • Vyrewatch
  • Warped terrorbirds
  • Waterfiends
Requirements: Level 85 Combat, level 57 Slayer, Smoking Kills completed.
Reward: 5,000 Slayer XP and 30 bonus Slayer points.
Description: Kill the Kalphite Queen.
Notes: Another player may help you kill the Queen, but you must inflict the majority of damage to complete the challenge. Please refer to our Kalphite Queen guide for more information on slaying this boss.
  • Aberrant spectres
  • Abyssal demons
  • Adamant dragons
  • Airut
  • Aquanites*
  • Aviansie
  • Black demons
  • Black dragons
  • Blue dragons
  • Bloodvelds
  • Celestial dragons
  • Chaos Giants
  • Cres' automatons
  • Dagannoths
  • Dark beasts
  • Desert strykewyrms
  • Dust devils
  • Elves
  • Fire giants
  • Ganodermic creatures
  • Gargoyles
  • Glacors
  • Greater demons
  • Grifolapine
  • Grifolaroo
  • Grotworms
  • Hellhounds
  • Ice strykewyrms
  • Iron dragons
  • Jungle strykewyrms
  • Kal'gerion demons
  • Kalphites
  • Lava strykewyrms
  • Living rock creatures
  • Mithril dragons
  • Muspah*
  • Mutated jadinkos
  • Nechryaels
  • Nihil*
  • Order of Ascension members
  • Skeletal wyverns
  • Spiritual mages
  • Steel dragons
  • Suqahs
  • Terror dogs
  • Tormented demons
  • TzHaar
  • Vyrewatch
  • Warped tortoises
  • Waterfiends
Ancient Cavern MapRequirements: Level 110 Combat and level 75 Slayer
Reward: 25,000 Slayer XP
Description: Whenever Kuradal offers a lava creature task, she will give you the option to upgrade to a Fight Caves task of 280 monsters. A full Fight Caves run will contain about 280 monsters, so to get the bonus you must complete the entire Fight Caves event without leaving or dying.
Notes: Even if you do not manage to defeat TzTok-Jad, you can still kill 280 Fight Caves creatures and receive the regular Slayer experience for them. Please refer to our Fight Caves guide for more information.
  • Abyssal demons
  • Adamant dragons
  • Airut
  • Aquanites*
  • Aviansies
  • Black demons
  • Black dragons
  • Celestial dragons
  • Chaos Giants
  • Cres' automatons
  • Crystal shapeshifter
  • Dagannoth
  • Dark beasts
  • Desert strykewyrms
  • Elves
  • Ganodermic creatures
  • Gargoyles
  • Glacors
  • Greater demons
  • Grotworms
  • Ice strykewyrms
  • Iron dragons
  • Kal'Gerion demons
  • Kalphites
  • Lava strykewyrms
  • Mithril dragons
  • Muspah*
  • Mutated jadkinkos
  • Nechyrael
  • Nihil*
  • Order of Ascension members
  • Rune dragons
  • Steel dragons
  • Tormented demons
  • TzHaar
  • Vyrewatch
  • Waterfiends
Requirements: Level 120 Combat and level 85 Slayer
Reward: 50,000 Slayer XP
Description: Some small fragments have Seren have made it into areas of conflict and Morvran wishes for you to retrieve them so that they may be cleansed. To do this you are required to kill each of the following: Araxxi, Commander Zilyana, Dagannoth Prime, Dagannoth Rex, Dagannoth Supreme, General Graardor, Giant mole (Hard Mode), Kalphite Queen, King Black Dragon, Kree'arra, K'ril Tsutsaroth & the Queen Black Dragon.
Notes: You will receive a dark crystal for each boss you kill which must be carried when fighting the subsequent bosses. These crystals give you various debuffs such as reduced melee damage therefore it is advised you work from hard to easy, starting with Araxxi and finishing with the Giant Mole/King black dragon.

*Aquanites, Muspah and Nihil are not automatically assigned by Kuradal or Morvran, they must be purchased using Slayer points. After purchasing them, you can visit any Slayer master to toggle them off again.

Alternative Monsters

A large number of Slayer assignments are not restricted to the exact monster you have been assigned, many can be completed by killing monsters "related" to the one assigned. Many high levelled Slayers use this to their advantage to improve the profitability of Slayer or just for more of a challenge. Below is a table of popular alternatives to the monsters assigned.

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Slayer Creatures & Drops

Whilst levelling up Slayer you learn how to kill new and more dangerous opponents. These monsters can only be killed once you have reached the required Slayer level and some of them require special items to be killed which can be purchased from any Slayer master. Additionally some monsters, even when unlocked, can only be killed when assigned to do so by your Slayer master.

When killing some slayer creatures there is a chance that an elite version will spawn. For information on these please see the Elite Monsters section.


Gelatinous abomination41Spiked gauntletsTaverley Slayer DungeonNoneThe gauntlets must be worn to auto-crush the Abominations, if the gauntlets are in your inventory you will have to right-click the Abomination and select "crush".
Crawling hand115NoneSlayer Tower & Taverley Slayer DungeonMystic glovesNone
Cave bug8, 127NoneLumbridge Caves, Chaos Tunnels & Dorgesh-Kaan South DungeonNoneNone
Cave crawler53, 74, 7810NoneLumbridge Caves, Slayer Dungeon & Dorgesh-Kaan South DungeonBronze bootsNone
Banshee3715EarmuffsSlayer Tower & Pollnivneach Slayer DungeonMystic glovesFighting Banshees without earmuffs will almost certainly result in death.
Note: If fighting the Mighty banshees in the Pollnivneach dungeon a face mask or masked earmuffs must be worn at all times.
Cave slime2617NoneLumbridge Caves & Dorgesh-Kaan South DungeonIron bootsCarrying an exposed flame (lit torch for example) will cause the slime to explode and deal you some damage.
Rockslug4220Bag of saltLumbridge Caves & Slayer DungeonMystic glovesTo finish off a Rockslug you need to use rock salt on them. For 400 slayer points it is possible to purchase the ability to automatically finish them off so long as you have the rock salt in your inventory.
Desert Lizard4922Ice coolerSouth of the Ruins of Uzer, in the Kharidian Desert.Mystic gloves
Mystic boots
To finish off a Desert lizard you need to use an ice cooler on them. For 400 slayer points it is possible to purchase the ability to automatically finish them off so long as you have the ice cooler in your inventory. Waterskins or an enchanted water tiara are advised when fighting these to protect you from the heat of the desert.
Cockatrice4425Mirror shieldSlayer DungeonMystic boots
Iron boots
Fighting these without a mirror shield results in your stats being drastically lowered making survival almost impossible.
Pyrefiend61, 6730Steel bootsSlayer Dungeon & God Wars DungeonNoneNone.
Mogre5432Fishing explosiveMudskipper PointNoneWhen you use 1 fishing explosive on an "ominous fishing spot" (east side of the island only), 1 mogre will come out to fight you. You need to have cured Skippy of his hangover to unlock this monster.
Harpie Bug Swarm6333Lit bug lanternNorth-east of Tai Bwo Wannai VillageSteel bootsWithout a lit bug lantern it is impossible to damage the swarm.
Wall beast4735Spiny helmetLumbridge CavesMystic hatIf you are not wearing a spiny helmet, it will grab you by the head and hurt you. You will not be able to fight it.
Killerwatt6137Insulated bootsThe RiftNoneCompletion of the Ernest The Chicken quest is required to access these.
Molanisk5339Slayer bellDorgesh-Kaan South DungeonNoneTo fight the molanisks on the walls of the dungeon stand near them and ring your slayer bell which can be purchased from any slayer master. You will attack it immediately after it falls to the floor.
Basilisk7740Mirror shieldSlayer Dungeon & Pollnivneach Slayer DungeonMystic hat
Mystic boots
Fighting these without a mirror shield results in your stats being drastically lowered making survival almost impossible. A face mask is required to fight them in addition to the shield in the Pollnivneach Slayer Dungeon.
Terror dog61, 6440NoneTarn's LairGranite helmNone
Fever spider7042Slayer glovesBraindeath IslandNoneThe Rum Deal quest must have been started in order to be able to access this monster. If you fight this monster without the gloves you will take rapid damage and become diseased.
Infernal Mage7245NoneSlayer Tower & Chaos TunnelsMystic hat
Mystic boots
None
Brine rat4947NoneSven the Helmsman's CaveBrine sabreMust have started Olaf's Quest to get in. A spade is required to access the cave.
Bloodveld61, 6850NoneSlayer Tower, God Wars Dungeon & Meiyerditch CavernsBlack bootsNone
Jelly6852NoneSlayer Dungeon & Chaos TunnelsMithril bootsNone
Turoth64, 66, 68, 6955Leaf-bladed spear,
Leaf-bladed sword,
Slayer's staff,
Broad arrowORBroad-tipped bolts
Slayer Dungeon, Pollnivneach Slayer Dungeon & Chaos TunnelsLeaf-bladed sword
off-hand leaf-bladed sword
Mystic robe bottom
Turoth can only be harmed by any of the listed weaponry which makes them unpopular to kill for higher levelled players. Killing Turoth in the Pollnivneach Slayer Dungeon requires a Face mask in addition to one of the weapons.
Warped Tortoise7256Crystal chimeSewer Slayer DungeonNoneWithout a crystal chime, the tortoises are immune to damage. For 400 Slayer points you can purchase the ability to automatically use the crystal chime on the tortoises.
Warped Terrorbird8256Crystal chimeSewer Slayer DungeonNoneWithout a crystal chime, the terrorbirds are immune to damage. For 400 Slayer points you can purchase the ability to automatically use the crystal chime on the terrorbirds.
Mutated zygomite58, 6557FungicideZanarisNoneThey originally appear as fungi and need to be "picked" in order to engage them in combat. To finish off a Zygomite you need to use fungicide on them. For 400 slayer points it is possible to purchase the ability to automatically finish them off so long as you have the fungicide in your inventory.
Cave Horror7758Witchwood iconMos Le'Harmless CavesBlack maskCompletion of the Cabin Fever is required to access Cave horrors. In addition the cave is dark so a light source is required.
Aberrant spectre7260Nose pegSlayer Tower & Pollnivneach Slayer DungeonMystic robe bottomFighting these without a nose peg results in your stats being depleted very rapidly. To fight them in the Pollnivneach Slayer Dungeon a slayer helmet is required as both a face mask and nose peg are needed but the occupy the same equipment slot.
'Rum'-pumped crab8461Diving apparatus
fishbowl helmet
Braindeath Island Resource DungeonBrackish bladeYou must have the diving apparatus and fishbowl helmet equipped to fight these as they are under water. Familiars are not allowed in the area.
Spiritual Ranger9863NoneGod Wars DungeonNoneThe Armadylean, Bandosian, Saradominist and Zamorakian variant all count. Armadylean rangers can only be damaged by ranged or magic attacks.
Dust devil8565Face maskChaos Tunnels & Smoke DungeonNoneFighting these without a face mask will see your stats rapidly depleted. Dust devils have a very remote chance of dropping a dragon chainbody.
This skill is available to members only, free players can only train it as high as level 5.
Social Slayer, a part of the Slayer skill, supports the Grouping System.
Slayer masks are obtainable from the Treasure Hunter minigame. The masks have many uses including: forcing a Slayer Master to assign you the relevant task, providing a small experience boost when killing the monster the mask is for (regardless of being on task or not), providing two daily teleports to the location of the monster the mask relates to, double drops every 10th kill and stats identical to the slayer helmet when on task. Once the mask has upgraded to a helm you can no longer gain bonus experience or double drops.
Mask of broken fingersHelm of the dead handCrawling handThe mask requires 100 kills to transform it into the helm. It provides a free teleport twice per day to the Taverley Slayer Dungeon, Slayer Tower or Meiyerditch Caverns
Mask of mourningHelm of keeningBansheeThe mask requires 200 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Tower (near Markus), Slayer Tower (first floor), or the Pollnivneach Slayer Dungeon. The mask and helm act as a set of masked earmuffs, allowing you to access the Pollnivneach dungeon.
Mask of stoneHelm of petrificationCockatriceThe mask requires 300 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Dungeon.
Mask of reflectionHelm of little kingsBasiliskThe mask requires 500 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Dungeon. Acts as a mirror shield.
Mask of gelatinJellyheadJellyThe mask requires 600 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Dungeon, Chaos Tunnels and Trollweiss Caves.
Mask of crimsonHelm of bloodBloodveldThe mask requires 600 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Tower and Meiyerditch Caverns.
Mask of stenchHelm of foulnessAberrant spectreThe mask requires 700 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Tower. Acts as a nose peg.
Mask of dustHelm of devilryDust DevilThe mask requires 700 kills to transform it into the helm. It provides a free teleport twice per day to the Chaos Tunnels and the Smoke Dungeon. Acts as a face mask.
Mask of the kuraHelm of the kuraskiKuraskThe mask requires 800 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Dungeon and the Pollnivneach Slayer Dungeon. Acts as a face mask.
Mask of graniteHelm of grotesqueryGargoyleThe mask requires 800 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Tower, Chaos Tunnels and Kuradal's Dungeon
Mask of the green wyrmHelm of the verdant wyrmJungle strykewyrmThe mask requires 800 kills to transform it into the helm. It provides a free teleport twice per day to Jungle strykewyrms.
Mask of the yellow wyrmHelm of the parched wyrmDesert strykewyrmThe mask requires 800 kills to transform it into the helm. It provides a free teleport twice per day to Desert strykewyrms.
Mask of vinesHelm of mutationMutated jadinkoThe mask requires 900 jadinko kills to transform it into the helm. It provides a free teleport twice per day to the Jadinko Lair.
Mask of the abyssHelm of warpingAbyssal demonThe mask requires 900 kills to transform it into the helm. It provides a free teleport twice per day to the Slayer Tower, the Abyss and Kuradal's Dungeon.
Mask of gloomHelm of darknessDark BeastThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day to the Kuradal's Dungeon and the Mourner Tunnels.
Mask of the white wyrmHelm of the frozen wyrmIce strykewyrmThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day to the Tale of the Muspah caves.
Mask of the black demonHelm of the black demonBlack demonThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day to Taverley Dungeon.
Mask of the trollHelm of the trollTrollsThe mask requires 100 kills to transform it into the helm. It provides a free teleport twice per day to the abandoned mine in Burthorpe.
Mask of the dagannothHelm of the dagannothDagannothThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day to the Waterbirth Island Dungeon.
Mask of the automatonsHelm of the automatonsAutomatonsThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day to Automatons.
Mask of the aquanitesHelm of the aquanitesAquaniteThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day the Slayer Dungeon.
Mask of the airutHelm of the airutAirutThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day the Slayer Dungeon.
Mask of the ganodermicHelm of the ganodermicGanodermic CreaturesThe mask requires 1000 kills to transform it into the helm. It provides a free teleport twice per day the Polypore Dungeon.
Kree'arra, Flockleader Geerin, Wingman Skree & Flight Kilisa
Baby black dragon, King black dragon & Queen black dragon
Mighty banshee
Mutated bloodveld
Dagannoth Prime, Dagannoth Rex & Dagannoth Supreme
Cadarn mage, Cadarn ranger, Iorwerth guard & Iorwerth scout
K'ril Tsutsaroth
Kalphite Soldier, Kalphite Guardian, Exiled kalphite guardian, Exiled kalphite marauder, Exiled kalphite paragon, Kalphite Queen & Kalphite King

Introduction

Slayer is a skill that gates off good training and money making opportunities until you level it up a lot. Even though most people will have to wait until higher levels in order to farm up valuable specific slayer monster drops, leveling up slayer from the start is very important to your long-term profitability and experience gain.

The basic mechanics of slayer include talking to a slayer master (of which there are five) and asking them to assign you the task of a number of monsters to kill, which will net you (2.25 * monster's HP) in Slayer experience upon each kill.

As you level your Slayer skill up, you will unlock the ability to kill special Slayer-only monsters and hopefully get some of their good drops.

Note that Slayer tasks do not give you an experience bonus upon successfully completing every kill of the task. Tasks are also infinitely re-rollable because /v/scape does not have the slayer points system, black masks, and so on.

Tasks

Click below for a table of what slayer masters may assign to you, and their requirements to use:

+ Show tasks

- Hide tasks

Slayer MasterLocationCombat Level ReqPossible Assignments
TuraelBurthorpe3Banshee, Bat, Bear, Bird (ducks/chickens/etc), Cave Bug, Cave Crawler, Cave Slime, Cow, Crawling Hand, Desert Lizard, Dog, Dwarf, Ghost, Icefiend, Goblin, Kalphite, Monkey, Rat, Scorpion, Skeleton, Spider, Wolf, Zombie
MazchnaCanifis20Banshee, Bat, Bear, Cave Bug, Cave Crawler, Cave Slime, Cockatrice, Crawling Hand, Desert Lizard, Dog, Earth Warrior, Ghoul, Hill Giant, Hobgoblin, Ice Warrior, Infernal Mage, Kalphite, Pyrefiend, Rockslug, Skeleton, Wolf, Zombie
VannakaEdgeville40Aberrant Spectre, Ankou, Banshee, Basilisk, Blue Dragon, Bloodveld, Bronze Dragon, Cave Bug, Cave Crawler, Cave Slime, Cockatrice, Crawling Hand, Crocodile, Desert Lizard, Earth Warrior, Fire Giant, Green Dragon, Ghoul, Harpie Bug Swarm, Hellhound, Hill Giant, Hobgoblin, Ice Giant, Ice Warrior, Infernal Mage, Jelly, Kalphite, Lesser Demon, Moss Giant, Otherworldly Being, Ogre, Pyrefiend, Rockslug, Shadow Warrior, Werewolf
ChaeldarZanaris70Aberrant Spectre, Abyssal Demon, Banshee, Basilisk, Black Demon, Bloodveld, Blue Dragon, Cave Bug, Cave Crawler, Cave Slime, Cockatrice, Crawling Hand, Dagannoth, Dust Devil, Fire Giant, Gargoyle, Greater Demon, Harpie Bug Swarm, Hellhound, Iron Dragon, Infernal Mage, Jelly, Kalphite, Kurask, Lesser Demon, Nechryael, Pyrefiend, Rockslug, Shadow Warrior, Skeletal Wyvern, Steel Dragon, Troll, Turoth
DuradelShilo Village100Aberrant Spectre, Abyssal Demon, Ankou, Basilisk, Black Demon, Black Dragon, Bloodveld, Blue Dragon, Cockatrice, Dagannoth, Dark Beast, Dust Devil, Elf, Fire Giant, Gargoyle, Greater Demon, Harpie Bug Swarm, Hellhound, Infernal Mage, Iron Dragon, Jelly, Kalphite, Kurask, Mithril Dragon, Nechryael, Pyrefiend, Skeletal Wyvern, Spiritual Mage, Steel Dragon, Troll, Turoth

Monsters have different chances of being rolled referred to as task weight. Refer to 07 wiki for these values for now.

Training

Level 1 to 20

There is no incentive to travel at this level, so you want to pick the closest monsters to Turael to save time. Therefore, killing Icefiends, Dwarves or Goblins is best as they're all located relatively close by.

Level 20 to 40

As before, you want quick tasks, so from Mazchna pick taskes for Banshees or Crawling Hands. You could also just stay at Turael and continue killing Icefiends and dwarves.

Level 40 to Level 50

Now you have access to Vannaka, who is very close to several possible taskes. Here you can focus on Hill or Moss giants for quick experience, as there located right in Edgeville Dungeon, and Varrock bank is nearby for resupply.

Otherwise, you could start to go for profit with Fire giants, which drop Rune scimitars and Fire battlestaves, which alch for quite a bit.

Leve 50 to 99

You now have access to Bloodvelds, which are a very efficient task, although not massively profitable.

For profit, focus on dragon tasks, especially Blue dragons if you have 70 Agility. Once you reach 85 you can start on Abyssal Demons for the whip drops.

General Monster Guides

These are the monsters, arranged roughly in order of difficulty, that strike a balance between exp and loot. Pick whichever seem easy for your combat level. For any monsters that drop bury-able bones (check the prayer guide), bones to peaches spells or tablets are highly recommended.

RDT stands for Rare drop table.

Goblins

  • Good for after you finish the beginner's guide and need to grind hitpoints
  • Rare drop table access

Ankou

  • Found in the Stronghold of Security.
  • Good for Magic training, as they're weak to it.
  • Often drop Blood and Law runes.
  • Have RDT access.

Hill and Moss giants

  • Plenty of safespots, pairs well with magic/ranged training
  • Big bones for low level prayer training
  • Clue scrolls

Lesser Demons

  • Best place is Karamja volcano, bank at TzHaar (can be safespotted), this needs dragon slayer
  • Walk a little further to Crandor if there are too many scrubs (lol this will never happen)
  • Rune meds and RDT drops, otherwise terrible drops
  • Use darklight from Shadow of the Storm if you don't have a dscim
  • No prayer exp whatsoever

Fire Giants

  • Waterfall dungeon is the best place to farm fire giants
  • Rune scimitar drops alongside RDT drops
  • Good safespots for halberd training -get a dragon halberd from Regicide
  • No clue scrolls, unlike hillies/mossies
  • Will be aggressive when you first reach, can move between rooms in the dungeon to keep them aggressive

Green Dragons

  • Dragon bones and hides
  • Rare drop table, clue scrolls
  • Exclusively in wilderness -keep a one click teleport handy to escape
  • Must use dragonfire or antidragon shield

Memevelds at 50 Slayer

  • Located in Canifis slayer tower, is using level 71 agility shortcut remember to wear a nose peg
  • Low strength and defence, high hitpoints making them great exp
  • Attacks using magical melee, so wear full dhide (black or blessed dhide), fremmy ranger helm, and elemental shield or sara book.
  • Can drop occasional meat pizzas
  • No good loot outside of RDT

Turoths at 55 Slayer

  • Nature runes and Adamant alch fodder drops -carry a fire staff
  • Only in the Fremmenik cave, closest teleport is Camelot. Agility will help, with shortcuts at level 47/61/71
  • Need slayer 55 and can only use magic dart/broad arrows/leaf bladed spear.
  • Occasional law rune drops, so carry 5 air runes to quickly teleport back to Camelot.
  • Remember that the leaf bladed spear only does shared or defence, so you can't train strength/attack here.
  • Turoths (and later Kurasks) are really good for training ranged, you can safe spot the bigger ones from the little alleyway in between the Turoths' chamber and the Kurasks'

Blue Dragons

  • Same pros as Green Dragons
  • Need 70 agility to access quickly and conveniently
  • For decreased profit/faster bank runs, carry a Falador teleport
  • Pairs really well with ranged training
  • At 73 farming + 69 herblore, you can grow lantadymes and make antifire potions. With a high defence level, antifires will almost eliminate the need for food -carry two high healing pieces for the occasional melee hit

Dagganoths

  • Require Horror from the Deep or Fremmenik Trials to access
  • Multi combat area, recommended to use multicanon or blood burst
  • Fremmenik helms are great alch fodder
  • The difficulty arises from the fact that they will attack you in groups

Dust Devils at 65 Slayer

  • Need a facemask and completion of Desert Treasure
  • From Pollnivneach, use a magic carpet to Nardah (200 gp each way) for banking
    • Don't bother with waterskins or desert robes - if you run from Pollnivneach south to the well, you'll take max 1 hit from the heat
  • Occasional kebab drops for longevity -do not rely on this, it's pretty rare. Carry a stack of food.
  • Incredibly rare dragon chainmail drop, occasional alch fodder (rune dagger, red vambs) drops

Kurasks at 70 Slayer

  • Basically Turoths, but better in every way possible
  • Don't forget fire staff (for alchs) and five air runes (for a quick Camelot teleport to bank)
  • Law rune drops are pretty infrequent compared to Turoths, carry a camelot teleport
  • If you're ranging, each trip costs about 400 broad arrows, but keep in mind it's easy to get at least 60k (1000 broad arrows) if you can cast hi-alch

Iron Dragons

  • Need emerald (e) bolts or better, dragonfire potions, and honestly ranged/magic is best bet.
  • No dhides, but more bones per trip
  • Faster banking with Shilo Village carts or Ardougne boat
  • Better alch fodder than blue dragons, rare drops of dskirt/dlegs/visage.

Skeletal Wyverns at 72 Slayer

  • Need an elemental shield or dragonfire shield: regular anti dragon shield from dragon slayer WILL NOT WORK
  • Use a games necklace to pest control for quick banking
  • Even with the shield, they can freeze you in place. Eat food when frozen.
  • Bring good one-click food -monks, tuna potatoes, or baskets of strawberries recommended
  • If using sara brews, remember to take 1 dose of super restore for every 3 doses of sara brew

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